Not one form from Rounds 1–3 returns. Four never-before-shown directions — liquid chrome, a GPU particle storm, a caustics cathedral, and iridescent ferrofluid — each a distinct full-screen hero built in real Three.js with HDRI reflections, bloom, and volumetric light. Drag / move your cursor in each.
Marching-cubes liquid metal that merges, splits into droplets, and snaps into the hexagon mark — mirror-chrome catching PT orange & blue.
120,000 GPU particles ride a curl-noise flow field, coalescing into a nested hexagon-vortex, then bursting outward into a galaxy of stars.
A faceted crystal mark spins inside a dark cathedral, refracting volumetric god-ray shafts into living caustics that ripple across the floor.
A near-black ferrofluid sphere breathes in sharp magnetic spikes, its oil-slick thin-film sheen shimmering between PT orange, blue and cyan.