Pure Technology · Hero Exploration · Round 4

Four brand-new worlds

Not one form from Rounds 1–3 returns. Four never-before-shown directions — liquid chrome, a GPU particle storm, a caustics cathedral, and iridescent ferrofluid — each a distinct full-screen hero built in real Three.js with HDRI reflections, bloom, and volumetric light. Drag / move your cursor in each.

01
Liquid Chrome

Mercury

Marching-cubes liquid metal that merges, splits into droplets, and snaps into the hexagon mark — mirror-chrome catching PT orange & blue.

Tech: MarchingCubes · metalness 1.0 · HDRI · bloom
02
Particle Storm

Swarm

120,000 GPU particles ride a curl-noise flow field, coalescing into a nested hexagon-vortex, then bursting outward into a galaxy of stars.

Tech: GPU curl-noise · additive · morph targets · bloom
03
Volumetric Light

Prism

A faceted crystal mark spins inside a dark cathedral, refracting volumetric god-ray shafts into living caustics that ripple across the floor.

Tech: caustics + god rays · dispersion glass · dust motes
04
Iridescent Fluid

Ferro

A near-black ferrofluid sphere breathes in sharp magnetic spikes, its oil-slick thin-film sheen shimmering between PT orange, blue and cyan.

Tech: noise displacement · thin-film iridescence · pulse